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Author Topic: Game Developers Meet'n'Greet + Unreal Moding panels.  (Read 1342 times)
foxb
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« on: 25.02.2009, 13:31:58 »

I got a few ideas to throw around for EF this year for all those who make games or wana make games.

Like last year I think a meet and greet would be a great idea. I apologise for not remembering the name of the organiser from last year but would you be up for doing it again this year? What we could add to this panel for 2009 is a couple of set discussion topics maybe. You know the kind of BS topics you get a GDC panels like "The state of XYZ" or "Where will XYZ go in the future". This could lead to some interesting debate and allows people to prepare before the panel.

Secondly, a event I would like the opportunity to run is a 'Intro to Unreal' class. For those looking to get a brief introduction to the Unreal engine, how to break into the industry, and how to make a half-decent portfolio. For this I would need to borrow a pretty decent spec PC from the EF staff so I'm not sure how easy this panel is to pull off. But it's something I think people would find interesting if they are looking for a way into the industry.

//Discuss

Foxb. ^_^
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leinir
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« Reply #1 on: 25.02.2009, 15:33:13 »

Since i am currently taking part in a game development course at uni (Game and Engine Programming), i would certainly be interested Smiley
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..Dan // Leinir..
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Riffuchs
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« Reply #2 on: 27.02.2009, 08:21:52 »

Hi there,

The SIG was named "Video Game Developers Roundtable" and was held by Shadowfox
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Riffuchs
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Shay (Wolly)
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« Reply #3 on: 27.02.2009, 09:23:24 »

If you need any help from fellow Dev's, just send me a PM. I'll see what I can do.
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And as such, the legends.... continue!
foxb
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« Reply #4 on: 12.08.2009, 15:17:13 »

Would anyone still be intrested in this and has anything already been organised? Smiley
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Riffuchs
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« Reply #5 on: 13.08.2009, 15:56:46 »

Would anyone still be intrested in this and has anything already been organised? Smiley

There is a Game Developers Round Table taking place Smiley
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leinir
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« Reply #6 on: 01.09.2009, 21:05:18 »

Right, at the end of the panel we agreed to stick up details and such on here, so i thought that i'd start Smiley

i'm a game programmer, who has so far been involved in the following productions:
ORZAM: http://leinir.dk/orzam/
Smart Bugs: http://leinir.dk/smartbugs/
Puzzletive Garden: http://puzzletive.com/
and i'm starting my MSc tomorrow, where we will be implementing and testing a learning behavior tree system (a modern decision making technique) using the Qt framework, for use with the Gluon game development library: http://gluon.tuxfamily.org/ Smiley
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..Dan // Leinir..
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nifelan
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« Reply #7 on: 02.09.2009, 00:44:35 »

I'm the IT student at Vienna University of Technology (currently at the end of my Bachelor in Software & Information Engineering, "soon" to be followed by a Master).

Sadly, I don't have anything I'm willing to show to you guys. The old TI92+ games are long lost, my early steps with a text based adventure are long forgotten and my messing around with Click & Play (or Multimedia Fusion) is better left unnoticed (even though the multiplayer games have been quite fun).
I've also just remembered that I've programmed some simple mobile Java games (to gain work experience) a few years ago but nothing fancy.
The few game concepts I have are in different stages but all are far from being useful - but then again, everything starts with an idea, doesn't it?

I'm - like most people on this years round table - more of a software developer/programmer. I just love solving problems and constructing something piece by piece and slowly seeing it take shape Smiley Analytical and logical thinking are just up my alley.
I really hope to find some time to work on one of the smaller ideas with some of my fellow students and close friends.

It was definitely interesting hearing about different aspects of the industry.
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Shadowfox
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« Reply #8 on: 02.09.2009, 15:39:37 »

As one of the hosts of this panel, I'd like to thank everybody present at the event for their contributions. It was nice talking to you guys!

I am one of the founders and Managing Partner of Trinigy (www.trinigy.net), a game engine company with offices in Germany (near Stuttgart) and Austin, Texas. Feel free to get in touch with me, regardless of whether you're looking for tech for an upcoming project or whether you're looking for a coding/SW engineering-related job in the games industry.
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Angelfox
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« Reply #9 on: 03.09.2009, 02:00:12 »

hey from that test guy ;P

hope no one felt hurt by my opinions or anything Smiley

i'll be willing of offer limited testing for non profit and furry related stuff
( limited as in what little time i have for spare time projects )

but all in all i did really enjoy the talk and get a few new points of view on things Smiley

so tnx  and sorry that i had to leave right at the end, i wasent shure about the art thingy ending at 18 or going further
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Thygrrr
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« Reply #10 on: 03.09.2009, 22:00:54 »

I was the other host of the GDRT Panel. Smiley


@ Angelfox: No, actually, your opinions were quite insightful, and set my head straight about one or two things, too! Thanks for sharing!


However, I'm not really satisfied with how the whole meeting went. The main problem the panel had was that it drifted into a very technical "war stories" kind of affair, which was not entirely on-topic and also only moderately entertaining for the less technically inclined. :-)

At EF 16, the Game Developers Round Table will most likely return, BUT there will be some changes as to how it's going to happen. More meeting, more greeting, and maybe the one or the other guided discussion about a broadly game development related topic. I'm thinking about ways of making it less formal - kind of difficult without knowing what we'll have at the new hotel, but I'm thinking the old "one person speaks, all others idle" mode of operation is going to go.

Input and ideas are very very welcome, so please go ahead and tell us what you would want in a Game Developers Panel at EF 0x10, err, 16.

About me: I'm one of the lead developers at www.handy-games.com, we make games for cell phones and the iPhone. We're also a nintendo Partner but decided not to jump on the DS hype for now - and that was probably a good idea. As for cell phone games, we're the largest German developer and have a fairly good standing world-wide, as well. Most of our production happens in good old Germany, but we also have a small office in Bucharest, Romania (95% of our employees work in Giebelstadt, Germany).
« Last Edit: 03.09.2009, 22:52:16 by Thygrrr » Logged

Thygrrr Darkfurre
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« Reply #11 on: 03.09.2009, 23:48:33 »

One of the problems I found with the last gamer developers meet was that we quickly started talking about actual project management, (version control anyone? Cheesy, it sorta derailed quick to other software development as well), maybe next time focus more on the game engines them selves, than programming/versions management tips on using the right type of software for version control (cough, sure its crucial in development, but it sorta branched to actual programming discussion). I sorta felt like that early leavers sorta lost interest because of it. (games are, indeed interactive media as well as programming Smiley)

I was there was a well. Very sorry that I had to leave slightly before the end, but i was hungry >_>. Time went quick, and we did, apparently go overtime Smiley So it was a pretty good panel regardless.

Anyway: I was the developer (Or as you call them, Content solution providers, for Second Life: http://www.norteclabs.com/ (mainly focusing on interactive media (or the medium between art and programming))
« Last Edit: 03.09.2009, 23:51:40 by VirtualFox » Logged
Thygrrr
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« Reply #12 on: 04.09.2009, 18:03:51 »

No, we had a three hour slot. Meaning we finished about 15 minutes early. :-)

And yes. While the version control thing was a good topic per se, the actual content was rather quickly covered (CVS sucks, modern systems like Git are great).

Thanks for your feedback; engines and middleware (i.e. "what to use for your game") might be a good, if also technical, topic next year. I'm pretty sure Shadowfox might contribute a thing or two there *g*.
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Thygrrr Darkfurre
Angelfox
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« Reply #13 on: 04.09.2009, 23:04:17 »

tnx thygrrr Smiley

maby we should try and setup some pointers for next years talk and one meanie to keep us all on track
so that we dont wander into all those mud holes and stories. so that everybody knows what to expect and
we dont lose so many interested devs Smiley my feel was that those who stayed in some way or form were all pros.

and if i come to next years ef then i'll defnetly join in again it was an interesting talk and i'm glad that atleast one
got something positive out of my words Smiley

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Pegla
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« Reply #14 on: 05.09.2009, 15:17:25 »

Aaah here was the thread. Unlike cats, skunks are having difficulty locating threads in a huge ball of yarn called the EF15 forums!

It was good seeing all of you again, even though I was barged in way too late. Hoping to be a part of it next year.
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