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Streifen premiere aftermath
Pan Hesekiel Shiroi:
--- Quote from: Lokosicek on 09.09.2010, 02:16:44 ---[...]
3.) now quoting him directly "If he tries to learn it from the start all by himself, he will go crazy..."
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Seconded. Just ask Eisfuchs
Hurga:
--- Quote from: Lokosicek on 09.09.2010, 02:16:44 ---3.) now quoting him directly "If he tries to learn it from the start all by himself, he will go crazy..."
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Kyo is crazy already, so that won't matter. ;)
kyo:
@fairlight: English native speaker would be -highly- apreciated, I can tell you that...
regarding the issue with blender. Currently I am learning blender like a machine and there is a -lot- of documentation available (especialy videos). Yet I am already pretty deep in charmodelling and the only thing that bothers me (yet) is the huge amount of new possibilities. I.E you can generate and comb fur in -realtime-, aply textures as 3D-architekture in with a brushtool in realtime etc...
Yet I do not see the problem of a "way of no return", especially since blender allows to re-link objects in such a way that a change in an object will be automaticly aplied to all items that link to it. Its object orientated blahblahblahblah.
One thing is for sure: I survived -"xyz"- withoug getting totally nuts and -that- means something, I can tell you.
http://www.fireball.org/blender.PNG
what I mean, this is what I got after just -ten days- working and learning. The same result would have taken me in "xyz"... a couple of weeks (even without the added structures).
Yes, I admit, I expect trouble coming up but I am still very confident that blender will do the job. I just have a good gutfeeling about that program. It just suits me.
Anyway, I hardly see any alternative:
a) I WONT use "xyz" again. It sucks. sucks. sucks, sucks!
b) I can not afford a XSI, Maja or whatever license. They are eitherway WAY to expensive or lack certain abilities. Thats not an option.
c) Blender has -everything- I need: Rather advanced sculting, rather smart UV-unwrapping, hair,fur, particles. Just.
Tl;dr : Blender no werking, no "panzer o1"
But don't worry. It will be fine, just as always =)
leinir:
i wouldn't mind offering the use of my voice :) As a sample of what it sounds like, this is me speaking both in random person-to-person mode and in presentation mode: http://www.vimeo.com/13645489 (a talk about Gluon and GamingFreedom.org - the new open source game development and distribution platform we're working on).
o'wolf:
--- Quote from: Lokosicek on 09.09.2010, 02:16:44 ---When I spoke with other fur about your idea of using Blender this time, he warned its not a good idea [..]
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How long ago did he take a look at it? Blender has extremely improved since it became Free Software. There is plenty of documentation now, a large amount of tutorials, and a very active and helpful community of programmers and users.
While I'm using it only for compositing, video effects and as a video title generator (all I can model is crude technical stuff, and even that takes ages), I haven't experienced any point of no return. Opposed to many other authoring tools, it has a reasonable work flow, is very stable, and has a consistent object model.
One of the major drawbacks is that you need to know a bit about the math behind many functions, otherwise you'll get some quite unexpected results.
Personally, I learned quite a lot about lighting, even in a physical environment, just by trying to illuminate a very simple scene in Blender. And ask Xan about how he created the sewing patterns for the custom puppets of this year's pawpet show. Blender is an amazing tool box.