Eurofurence Information > Programming

[ef20] panel: more music production!

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soto:
hey again peeps,
going to do a music production panel again this year. thinking of a (better-rehearsed, natch) focus on some of the fundamentals (lots of stuff about sine waves), more synthesis, and then perhaps breaking apart a track or two in the style of "how did they make <x> sound?"

also going to work and get a real good pair of speakers in the panel room so that we can all hear what's going on.

thoughts? anything in particular anybody wants to see covered?
-s

DarkFoxDK:
Awesome! Hopefully I'll be able to make it this time. :P

soto:
hey everyone!
wanted to elaborate a bit on what i'm doing material wise for this year.

last year, i discovered that writing melodies and doing production work
live and on the spot isn't as straightforward as it would seem! so, this
year, i'm showing up with a small handful of already-finished tracks
that i can tease apart and deconstruct. perhaps will bring along some
snippets and do little bits of extension and fleshing out.

some big stuff i want to cover, though, are some more of the interesting
fundamentals. in particular, the relationship between sine waves,
waveforms, time domain and frequency domain, FFTs, etc. some light
signal processing intro stuff since i think it can really offer some new
creative pathways. going to try and explain a bunch of kinda-mathy stuff
without advanced math! but i've got sound examples for everything.

anything in particular else anybody wants covered? want to make a point
to treat vocal mixdowns (as was brought up last year).

-s

Karuno:
That might be a bit too late to comment - I have been away from the forum for a loooong while, but "programming realistic instruments" would be a good idea and something a lot of people need. Way more the technical jargon of sound engineers :P

soto:
@karuno:

yeah, i can do that! any instrument in particular you'd like to see covered? most of what i focus on with particular respect for realism are drums.

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