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A panel about Blender.

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CleanerWolf:
Personally I want to do 3D stuff with Blender, for video editing I use Edius already.
I am a Softimage guy, but since this great software was discontinued and buried by Autodesk I am looking for alternatives and although I am aware of the fact, that Blender isn't a proper replacement for Soft currently, I want to start using it, exploring the limits and finding out how to integrate it into my workflow.
So, at this time I would be interested to learn basic things, how to model and animate, but also how to organise scenes, setup projects and how to work around Blenders limited asset management.

OmniSable:
Blender, being a jack-of-all-trades and master of nothing, cannot replace anything. Every commercial piece of 3D software has a certain field in which it is superior. Plus, industrial giants have much stuff available out-of-the-box, while Blender requires lots of googling and plugin searching.

On the other hand, it's customizable, you can make nearly anything out of it, if you wish. 8)
It may require some effort though.

Suran:
can it be modified to have a usable user interface?

CleanerWolf:
@OmniSable:
Yep, I know, it's definately not a "Make-cool-demoreel-with-one-click" app.

@Suran:
The answer is YES, because it's opensource, just start to write your own user interface :)

OmniSable:
Of course. Moreover, to some extent you don't require big programming skills, because you can modify the Python code of the interface, and it is not incredibly tricky (I mean the modification procedure, not Python as a language).

For more in-depth stuff you may try to make your own plugins, also in Python.

C programming and recompiling the code is probably required for something REALLY fundamental. XD

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