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Eurofurence Information => Feedback => Topic started by: Cifer on 27.08.2018, 02:21:10

Title: EF24 Pawpet show
Post by: Cifer on 27.08.2018, 02:21:10
I really enjoyed the pawpet show this year! The puppets looked good, the jokes were funny and the acting was solid (all like the years before), but two things have massively improved in my eyes:

1) I liked the plot. Where the previous shows have sometimes felt rather cliche-laden (Ooh, a corrupt church that keeps all knowledge for itself to secure its power! Ooh, a treacherous advisor who tries to take power from the naive ruler!), this one started out in a standard sci-fi setting and used clever subversions to tell its own story. The two evil megacorps? One's evil to the core, the other is morally grey at worst. The disappeared lover below the heroine's family's station? An asshole who just ran away in fear of the consequences. Earth's ominous World Government? Actually able and willing to kill ERG with sufficient proof of misconduct and already in the process of purging corruption at the start of the story. The uncompromising leader who makes the hard choices? Unable to see that some of those choices are completely unnecessary.
And the story managed all that without going too far and making the heroes and their ideals unlikeable for their mistakes - the society of Juno is obviously flawed, but not so much that Earth's rule seems like the necessarily better alternative, to say nothing of ERG's corporate dictatorship. And finally, switching out a classic romantiy love story for a familial one always gets a thumbs-up from me!

2) It toned down the swearing and thus made it more meaningful. Yeah, we're all adults, but dialogue doesn't magically become more engaging when you liberally sprinkle the word 'fuck' across it a few dozen times. It just feels cringey and juvenile. Juno Rising's swears felt appropriate and emphasized the situations.

I'm absolutely looking forward to next year's show!
Title: Re: EF24 Pawpet show
Post by: Suicune on 28.08.2018, 06:23:09
For me it was just ok-ish. But not because I don't like Sci-Fi.

The stage layouts and characters looked great, as ever.

But I got trouble following the story every now and then. It had some weird jumps and it felt like there were some plotholes. I may have forgotton some things which were said, dunno. I kept stuff together by what I just saw and heard and already knew. But there were still things which I didn't really understand.
The usage of the screens... dunno what to think about that. When you sit in the middle of the front row you hardly see anything anyway and sometimes you simply didn't notice that there was stuff on them.

That the scene change times were kinda long didn't help following the story. Why was that? It felt much longer than last year.
With queing up early to get good seats and the delay we spent 7hrs down there at the end. I grew pretty hungry and low on bloodsugar in the last act, gave me even more trouble to follow. xD

So, yeah, for me it clearly couldn't beat The Skies of Astar.
And I will never ever a able to eat an ice cone again without thinking of that one scene :D
Title: Re: EF24 Pawpet show
Post by: o'wolf on 28.08.2018, 13:29:05
The usage of the screens... dunno what to think about that. When you sit in the middle of the front row you hardly see anything anyway and sometimes you simply didn't notice that there was stuff on them.

Indeed, front row is not a very good place to sit at for the pawpet show.

Quote
That the scene change times were kinda long didn't help following the story. Why was that?

It was mostly due to too many and too complicated costume changes between scenes. We'll work on that.

Thanks for your feedback!
Title: Re: EF24 Pawpet show
Post by: Kulze on 28.08.2018, 13:31:48
This years Pawpet was one of the 'weak' ones in my eyes sadly, and it could've been easily remedied.

So, piece by piece:

- Scene changes were a little slow this year, but well, mediocre compared to others.
- One puppeteer was visible fairly often, it seemed like there wasn't put as much care for staying hidden as usual.
- This year the spoken lines were rather clear, it was easy to understand every character without problems, definitely a huge plus as we had other years as well :)
- Lighting and special effects, as well as the ideas behind those were really nice done.
- Technical side, the sound was overmodulated as every year since a while now, which is sad, and shouldn't happen. As well as the common mic problems. For the last, nicely solved though, it was barely noticeable, good job there.
- Story wise though... that was the large problem, and I'll go into detail here with it:

The base of the story was good, as well as the some of the plot-twists revolving around it, so the foundation was solid and better then some of the other shows over the years, just the execution of it was flawed in some major ways. Namely, Lyra was depicted as the main character while it actually was a story about Sina. Lyra didn't have any changes in personality over the course of the play, something which is the basic of the basic, the whole part was pushed onto Sina when it came out that her parents aren't the bad guys. While usually a good story is seen as one where the main character personally starts to realize problems over time (with nudging from others), this time it was Lyra more or less forcing all the changes onto Sina, that felt odd and unfitting.
As a second one, the Stillwaters had a very unbelievable and odd personality. Why would such lovely people start to sell weapons in the first place? They didn't seem like hard business-persons, it didn't fit them.
Another one which was fairly noticeable was Link Kabanshee getting shot without ever having even a minor impact on the play, back at the ship he was... fine, just like that. Bringing him into the hospital because of a shot-wound and snatching the data during that time would've made more sense then pushing a huge ice-cone into his rump - even if it was a fun one :)

All in all for the story, it seemed like nobody even put up the time to proof-read it for plot holes, or people became tired after a while and simply said 'fuck it' sadly. Since the problems were such fundamental ones it seemed like this for me.

As for my personal ranking after seeing 10 pawpet-shows in a row now, this one is on Rank 8, and I hope the feedback points up there help in making the next one as good as EF 14 or 23 where the storyboard was rock-solid through and through. So the ability is definitely there. :)
Title: Re: EF24 Pawpet show
Post by: Ragear on 28.08.2018, 20:12:56
I Love the PPS, I deeply do and have fond memories ... but one goal to achieve ist to make it 2.5hrs, 3 the very max :)
Title: Re: EF24 Pawpet show
Post by: Suicune on 29.08.2018, 05:46:43
Btw., to the girl lauging like a fire alarm:
Thank you that you probably left after the closing and watched the show from your room, at least I didn't notice you during the show anymore. I'm sure you can't help it, I don't know you, but thank you for your deference, I really appreciate it.
Title: Re: EF24 Pawpet show
Post by: Ghostbear on 29.08.2018, 11:30:56
Personally I liked the Pawpet Show overall.
It was not my favorite one, but it ranked up nicely. I like SciFi and the characters were well written.
Especially Sina, who underwent a major, yet believable, change in character (Plus I like Snowfluffs)
Sorin felt a little flat, but he was also an enjoyable character, alongside with Lyra and Link.
Puppeteering was well done and I really liked that in almost every scene there were supporting characters who interacted with each other and that made the scenes more alive.
Using the screens to add a character to the scene going on on the stage was nice, I was sitting in the middle of the room, so everything was visible (but yeah, front row isn't the best place to be).
The Ice cream cone... "OMG, IT'S MELTING!"
While being silly and while I agree that taking an injured Link to the hospital would have been more realistic, still had it's desired effect and was by far the most funny scene in this play.
Probably among my personal Top5 of funny scenes in the EF Pawpet shows I've watched so far (starting at EF17).
Honestly I almost wet myself, laughing...so hats off to you for this one!  ;D
And last but not least... the zero G scene were Sina tried to deactivate the bomb was top notch and felt...real. Awesome!

But of course there were also some things that I did not like.
It took a while to get started and sometimes had it's lengths. I know you wanted all those awesome ideas on the stage, but sometimes it would have been better to shorten stuff a bit.
Link getting severely shot (at least it felt that way) and then he was perfectly fine again in the next scene didn't really add up.
Scene changes were slow, as they always seem to be massive. Those big scene changes would have been awesome on TV, but for a theatrical play that was probably too much work (I really don't envy you guys doing those changes. Big hats off for the work involved, nevertheless).
With those long scene changes and the occasional lengths it was sometimes a bit hard to stay fully concentrated and follow the story.

Still, I really enjoyed this year's Pawpet Show and I think the opening title will be stuck in my head for a while.
But please be careful, so you don't grind yourself up by trying to make it bigger, better and more complex every year.
Title: Re: EF24 Pawpet show
Post by: Sheena-Tiger on 29.08.2018, 12:30:28
I'd like to add something to the scene changes.

For me, it felt, as if there were fewer of these little snippets of extra story.
I bet, counting them and those of other shows, they are around the same number, but since the changes were so long and most without these extra snippets, it dragged even more.

If possible, please add more of them in, maybe even longer ones for long set-changes, to stuff some extra story into them... pieces you might be able to pull from the actual scenes to shorten them a tiny bit or simply to flesh out the background/history of the world.
I guess, many ideas already had to be cut due to limitations with timing, use (if possible) that extra time in between.

And maybe add a bit of a narrator (or simply text on a screen) to explain some holes ^^
It was for me hardly evident, mostly thanks to the cryo-pods, that the travel times within the solar system were rather slow... it was explained though, in the "PPS Production Updates" ... so these could be a perfect explanation for why a wound was healed between 2 scenes, because they were so far apart and the modern medicine could accelerate the healing properly, since it was "just a flesh wound"
Title: Re: EF24 Pawpet show
Post by: Luxen on 29.08.2018, 17:25:15
The base of the story was good, as well as the some of the plot-twists revolving around it, so the foundation was solid and better then some of the other shows over the years, just the execution of it was flawed in some major ways. Namely, Lyra was depicted as the main character while it actually was a story about Sina. Lyra didn't have any changes in personality over the course of the play, something which is the basic of the basic, the whole part was pushed onto Sina when it came out that her parents aren't the bad guys. While usually a good story is seen as one where the main character personally starts to realize problems over time (with nudging from others), this time it was Lyra more or less forcing all the changes onto Sina, that felt odd and unfitting.
As a second one, the Stillwaters had a very unbelievable and odd personality. Why would such lovely people start to sell weapons in the first place? They didn't seem like hard business-persons, it didn't fit them.

I agree on the Lyra/Sina part. Both "main" characters, Lyra and Sorin remained relatively flat and were outshone by the more charismatic Sina (and, to a degree, Link). So I also felt the balance was a bit off here. Lyra certainly played an important role in the play, but somehow I couldn't emotionally "connect" to her a lot.


Title: Re: EF24 Pawpet show
Post by: Schorse on 29.08.2018, 19:57:04
Too bad, this pps wasn't a follow up from last year and we didn't see Ortha again. *whines*
But at least, I had the chance to get a hug from her this year.

Ok, most of the thing have been already addressed. The long scene changes were the worst for me, since I always lost track. And when everyone starts talking and get the phone out, you know it's too long.
When I saw the bomb in space, I expected a bomb 20 joke coming up. Oh well, maybe next time. ( https://en.wikipedia.org/wiki/Dark_Star_(film) )

Anyways, I enjoyed the show nonetheless.
One question at last: Where can we find the short films, animations and such that were shown in the intermissions? ;)
Title: Re: EF24 Pawpet show
Post by: Sheena-Tiger on 29.08.2018, 20:23:26
One question at last: Where can we find the short films, animations and such that were shown in the intermissions? ;)
I would guess nowhere in particular... but full shows are filmed and uploaded... and since some time there is an EF-PPS-Channel on Youtube (https://www.youtube.com/channel/UCXRNujqSpF-9kRXVfWarkug) buuuut... new content likely will take time.
On the other hand... maybe the team should look into it if uploading just these snippets is a thing for in between.
Title: Re: EF24 Pawpet show
Post by: Jumpy on 29.08.2018, 20:58:39
When I saw the bomb in space, I expected a bomb 20 joke coming up. Oh well, maybe next time. ( https://en.wikipedia.org/wiki/Dark_Star_(film) )

The track in the soundtrack is called Bomb #20 :)
Title: Re: EF24 Pawpet show
Post by: o'wolf on 29.08.2018, 21:36:15
The track in the soundtrack is called Bomb #20 :)

Not only that, that scene's title is Bomb #20, too. The script with all scene titles will appear at http://eisfuchs.info/pps/ as soon as Eisfuchs gets to it, as usual.
Title: Re: EF24 Pawpet show
Post by: Suicune on 30.08.2018, 05:18:55
One question at last: Where can we find the short films, animations and such that were shown in the intermissions? ;)

Iirc this one was shown:
https://www.youtube.com/watch?v=mHsvtGbmsQo
Title: Re: EF24 Pawpet show
Post by: Zefiro on 04.09.2018, 03:04:58
When I saw the bomb in space, I expected a bomb 20 joke coming up.
The EF-STAFF wifi password this year was "EsWerdeLicht" :)

Scene change times are one of our biggest pain points. We already are quite efficient, all hands on deck and routinely doing away with the previous backdrops, hanging the new backdrops, collecting all used props, removing the things we internally call "2nd Play rail", placing new things there instead, also props and "front drops", connecting some special effects (mostly lights and smoke machines, but this time also a full Immigration Office screen and a space grappler arm), undressing and redressing the puppets with several people, getting into position again, communicating with FOH (that's the guys at the faders behind you all), and THEN unexpected things might add to that as well, but mostly all this stuff is already quite long minutes if you're looking at a closed curtain. We are very sorry for this and would wish we could just scene-cut this away. But that's not the way theater works - and our stage doesn't support the kind of "all scenes are already prepared and hidden in the attic" like the big opera houses.
Still, if you've got good ideas here, you're welcome to join our team and help us out :)

Given how much effort goes into a show, how many different people, skills, areas, etc there are, getting feedback mostly on the plot part, and that mostly on the negative side over the years, is a bit disheartening for everyone else involved. So thank you all for mentioning that apart from some perceived plot holes you still enjoyed what we had to offer :)

*purrrrr*
Title: Re: EF24 Pawpet show
Post by: Cheetah on 04.09.2018, 10:29:32
For me, it felt, as if there were fewer of these little snippets of extra story.

You're right. And the reason is simple: We ran out of time. We wanted to do more :)

And we also noticed the increase in scene setting times, and are unhappy with it. We're analyzing what exactly caused it. Everything points at the space suits to be super time-consuming to put on and take off, but we want to improve those times and return to Pre-EF23 setup times (ideally 5 minutes or below.)

Quote
It was for me hardly evident, mostly thanks to the cryo-pods, that the travel times within the solar system were rather slow... it was explained though, in the "PPS Production Updates" ... so these could be a perfect explanation for why a wound was healed between 2 scenes, because they were so far apart and the modern medicine could accelerate the healing properly, since it was "just a flesh wound"

If you're referring to Link getting shot ... that's actually a leftover from an earlier revision of the story that was scrapped. So you caught a classic continuity error :)

(To my defense, I did write a scene change audio segment explaining how fast compared to today, but how slow in general space travel still is :) Lyra explains it to her diary.)

Anyways, thanks for the feedback.
Title: Re: EF24 Pawpet show
Post by: Cheetah on 04.09.2018, 10:37:20
(Transplanting my PPS related answer from the other (locked) thread)

Just Cheetah needs to allow other ideas then his own to be done. One good way to achieve this would be a little price-event, drafts are sent in after the topic for the next con is revealed and the best draft wins a little price... and becomes next years paw-pet-show. It would keep the quality of the show up sky-high, as well as solve those problems with clear overworking and time limitations for thinking up new stories over and over again.

Actually, thinking up new stories over and over again makes you better at this :)

One of the reasons this show works is that we have the luxury of writing a story around the physical and timely constraints that are in our way, and create roles that exactly match the abilities of the actors in the team. We have to crank out a complete script that works within 5 months of weekend sessions, and then develop the play within 4 rehearsals. It takes a lot of experience to make that work.

If someone sent me a draft of sky-high quality, I would totally consider working on it.

But there's no guarantee a contributed script would be any better than what we do. Also, working with submitted scripts is a lot ... and I mean A LOT more difficult than it sounds. Also for the contributor. They'd have to be prepared to be rejected, and their work to be revised and rewritten, for example. Or live with the fact that a completely well written story could be unfavorable to the volunteers who'll have to play it for whatever reason.

People tend to jump on such an opportunity with a lot of unrealistic expectations, which is why I wouldn't want to make a contest that makes any promises in advance, for example.

Yeah, it's complicated :)
Title: Re: EF24 Pawpet show
Post by: Cifer on 04.09.2018, 10:38:38
Quote
If you're referring to Link getting shot ... that's actually a leftover from an earlier revision of the story that was scrapped. So you caught a classic continuity error :)
Just out of curiosity: Do you hand the finished script to someone who is not at all linked to its production to read over? That may help to catch stuff like that, but of course, you probably already do that.

(To my defense, I did write a scene change audio segment explaining how fast compared to today, but how slow in general space travel still is :) Lyra explains it to her diary.)
Yeah, I caught that one. To me, it said "We have no idea of scale, you have no idea of scale, let's settle for 'not immediately, but not a year later either'", which worked perfectly for the scene: It didn't try to go into unnecessary technobabbly detail, but it established the points we needed to know about.


By the way: Link being in a wheelchair (okay, a wheelchair IN SPACE!) was a nice touch of diversity. I liked it.
Title: Re: EF24 Pawpet show
Post by: Eisfuchs on 04.09.2018, 11:45:54
Quote
If you're referring to Link getting shot ... that's actually a leftover from an earlier revision of the story that was scrapped. So you caught a classic continuity error :)
Just out of curiosity: Do you hand the finished script to someone who is not at all linked to its production to read over? That may help to catch stuff like that, but of course, you probably already do that.

We have two editors that look at the script to improve the dialogue and point out flaws. I don't see Link being shot and then fine again as a big issue, however, as the time between them leaving Link's station and then entering Earth's orbit must have been weeks.

Of course, we could have explained this in the scene, but that would have made an already long show even longer, so we opted for the intermission that explained long travel times instead.
Title: Re: EF24 Pawpet show
Post by: Eisfuchs on 04.09.2018, 11:56:32
This years Pawpet was one of the 'weak' ones in my eyes sadly, and it could've been easily remedied.
That's easy to say. Come and join the team, make it happen :-)

Quote
- One puppeteer was visible fairly often, it seemed like there wasn't put as much care for staying hidden as usual.
I wonder how you identified one specific puppeteer. For me it was hard to tell people apart behind the stage, they all looked like black men with masks :-D

Quote
- This year the spoken lines were rather clear, it was easy to understand every character without problems, definitely a huge plus as we had other years as well :)
- Lighting and special effects, as well as the ideas behind those were really nice done.
Thank you!

Quote
As a second one, the Stillwaters had a very unbelievable and odd personality. Why would such lovely people start to sell weapons in the first place? They didn't seem like hard business-persons, it didn't fit them.
The Stillwaters are a Military family. Meredith later left the Military to move into the arms industry, to make sure Earth was able to protect itself against any outside threat, should it arise at some point. She never imagined that one of her products actually was going to be used against Earth itself.

Quote
Another one which was fairly noticeable was Link Kabanshee getting shot without ever having even a minor impact on the play, back at the ship he was... fine, just like that. Bringing him into the hospital because of a shot-wound and snatching the data during that time would've made more sense then pushing a huge ice-cone into his rump - even if it was a fun one :)
Explained by the long time it takes to travel. Getting him to a hospital after being shot would be weeks too late. We imagine that in this age of technology, the ship is equipped with a way to treat wounds efficiently, since the crew probably spends months on the ship without access to medical facilities.

Quote
All in all for the story, it seemed like nobody even put up the time to proof-read it for plot holes, or people became tired after a while and simply said 'fuck it' sadly. Since the problems were such fundamental ones it seemed like this for me.
Not sure if these problems were really fundamental or just not explained well enough by us.

Thank you for your feedback!
Title: Re: EF24 Pawpet show
Post by: Cifer on 04.09.2018, 12:55:48
Quote
Another one which was fairly noticeable was Link Kabanshee getting shot without ever having even a minor impact on the play, back at the ship he was... fine, just like that. Bringing him into the hospital because of a shot-wound and snatching the data during that time would've made more sense then pushing a huge ice-cone into his rump - even if it was a fun one :)
Explained by the long time it takes to travel. Getting him to a hospital after being shot would be weeks too late. We imagine that in this age of technology, the ship is equipped with a way to treat wounds efficiently, since the crew probably spends months on the ship without access to medical facilities.
I can understand that, but what was the point of him being shot in the first place, narratively speaking? The way it was presented at the climax of the scene, it looked like it would become important - a heroic sacrifice, a lingering injury taking him out of the action, something he'll want to take revenge for? But it just never turned up again.
Title: Re: EF24 Pawpet show
Post by: Eisfuchs on 04.09.2018, 13:12:10
I can understand that, but what was the point of him being shot in the first place, narratively speaking? The way it was presented at the climax of the scene, it looked like it would become important - a heroic sacrifice, a lingering injury taking him out of the action, something he'll want to take revenge for? But it just never turned up again.
The actual wounding was part of a plot line that was removed later on. But it turned out to be a good reason for us to take Link with us to Earth, because he could not evacuate with the rest of his staff (BRIAAAAAN!), and he became more important for us than we initially meant him to be.
Title: Re: EF24 Pawpet show
Post by: Cifer on 04.09.2018, 14:23:25
BRIAAAAAAN! was the best part of the show anyway.  #p
Title: Re: EF24 Pawpet show
Post by: Kulze on 04.09.2018, 18:02:46
Quote
This years Pawpet was one of the 'weak' ones in my eyes sadly, and it could've been easily remedied.
That's easy to say. Come and join the team, make it happen :-)

Sadly I live ~600 km away from your places, so that's a time and money problem on my side :p Otherwise I would be glad to help out, the Pawpetshow is great, and you can see there's a lot of work put into it. Even those 'weak' years I'm speaking about are decent shows, just, the strong ones stand out so much more.

Quote
I wonder how you identified one specific puppeteer. For me it was hard to tell people apart behind the stage, they all looked like black men with masks :-D
Because his face was visible several times shortly :p That's something new I've seen. The black masses at for instance the space scene fitted well, they were barely visible. It just stood out this year compared to the others.

Quote
People tend to jump on such an opportunity with a lot of unrealistic expectations, which is why I wouldn't want to make a contest that makes any promises in advance, for example.
Yes, that's sadly true. I'm sure there's a way to alleviate that though. It just needs to be the base idea, and we got a few absolutely awesome story writers out there. A disclaimer about send in stories only being adapted in part or rewritten entirely would probably help with that, with credits for the respective writer often being enough. It's basically a win-win situation. Someone with a good idea gets a short time in the limelight, probably putting a bit of attention on their work which might be their way of bringing food in basically. So that could work still.
Also, the main reason I wrote the idea is to alleviate some of the pressure on the crew. While the PPS is a massive undertaking, and has many volunteers, it's basically still understaffed for a 1 year project, so any way to ease the burden on you guys is always good. For a volunteer-only project the PPS is still one of the highest quality things I've ever seen, so keep up the great work :)

Back to drafts in itself though. Even with 'failing' ones, I would say the individual ideas amassed from them - even if it's only small parts - could help along with working out the show quicker, leaving you more time to actually focus on perfecting it. On the other hand, it would surely be quite the undertaking to organize a well thought out way to 'separate the wheat from the chaff' so to speak without stepping on peoples toes along the way.
Title: Re: EF24 Pawpet show
Post by: Eisfuchs on 06.09.2018, 11:17:07
Sadly I live ~600 km away from your places, so that's a time and money problem on my side :p Otherwise I would be glad to help out[...]
I live ~ 500 km away from our rehearsal location (that's 3 rehearsals x 1000 km) and ~450km away from Cheetah's place (4 or 5 weekends of script writing and feedback meetings x 900 km). We have other staff members who have to go even farther, crossing country borders even. It's one of the things you have to be ready to do when you have a volunteer project that is not based on people around you but on a more or less Europe-wide community. So come and make change happen  ;D
Title: Re: EF24 Pawpet show
Post by: ANTIcarrot on 08.09.2018, 14:39:42
EF 24 Pawpet show - Juno Rising

Well it wouldn’t feel like a proper pawpet show if I didn't spend way too much time writing a review. Hmm. I wonder how far I can get in limerick form?


In the far future of planet Earth
Of resources, there are a dearth
A young racoon reporter
Has people trying to cut her life shorter
After undergoing a metaphoric rebirth

She soon finds a ship full of death
Full of corpses who were cut short of breath
She finds a fox and a chicken
As the plot seems to thicken
And a third character who’s much short of mirth

On the bridge there are survivors to find
They find four, oh but wait, never mind
For the rat is a killer
Well suited to a thriller
But goes down when he’s struck from behind

They arrive at a broken down station
Which has pretentions to being a nation
They lack wall paper paste
Have bureaucratic waste
So the protagonists are stuck for the duration

By luck of a meeting contrived
They get past the guard and inside
They meet an old friend
And their risks seem to end
Then “BOMB!” and of peace they’re deprived

Their ship is carrying a warhead
Sent by someone who wants them all dead
To help the rat wants a deal
But when for asylum he appeals
A idiot shoots him in the head

Hang on a sec, you might muse
You might be a little confused
If their engines use antimatter
Wouldn't it have been better
For the rat to just pull out a fuse

But if the engines use regular fusion
Then this just adds to the confusion
Because antimatter breaking free
Someplace it shouldn't be
Should merit a UN investigation

In fact why use an atomic munition
Given Juno’s broken down situation
Why bother with a mine
Just let them die on the vine
And avoid risk of recrimination

But forget asking how, why, and where
The script thinks that you shouldn’t care
“It’s just a McGuffin
And our knowledge we’re bluffin’
So it’s okay if the corners don’t square”

This play’s true centre and star
Is a snow leopard who has mental scars
With abuse she was trapped
Then her boyfriend kidnapped
But she escaped and now is Juno’s new tsar.

As to the plot’s central theme
Tis telling delusion from dream
For as we slowly learn
As the plot slowly turns
Not all is as real as it seems

And maybe also it’s nasty to trick
For persuasion to the truth you should stick
If you try to manipulate
You might earn some hate
And your arse a snow leopard may kick

So tsar, coon, and fox go to Earth
The planet that gave them all birth
Their computer needs a hack
But at the garage they are attacked
And crew size goes up by one berth

Skipping over some of the filler
The truth can be a mood killer
The trail has gone cold
Opening painful wounds old
And Sina buying from a distiller

The leopard’s parents want her cold dead
Something she has repeatedly said
But while they sound like two heals
Not a bit of it’s real,
And it’s all just bullshit in her head

The forgiveness did feel a bit phony
After decades of harsh acrimony
When they finally meet
All hate just flees fleet
Like an episode of My Little Pony

Oh and here is an amazing surprise
Save your IQ exceeds your shoe size
The nuclear killer
The cat brought it with her
Somehow, she thought this was wise

But no version of this plan would end well
Doom for Juno for sure it would spell
Ground, sky, or orbit,
Or if the UN just finds it
The free territories get thrown into hell

Sina has risked Fox’s child and wife
Does he berate her for rolling such dice?
“It’s just a McGuffin
And our knowledge we’re bluffin’
So it’s okay if the corners don’t square”

What of the millions of lives
That could be snuffed out by gamma ray knives?
“It’s just a McGuffin
And our knowledge we’re bluffin’
So it’s okay if the corners don’t square”

And wouldn’t this just help the mining company
Who wants to crush the territories free?
“It’s just a McGuffin
And our knowledge we’re bluffin’
So it’s okay if the corners don’t square”

A mystery box can add to appeal
Of your story and give the audience feels
It’s an old writer’s trick
But the characters should stick
To reacting like it’s every bit real

Was Sina a rebel or terrorist?
A question we can’t put to rest
You may give her absolution
But my nation’s solution
Would likely not be ‘to arrest’

As someone who is quite British
I feel this year’s play lacked finish
It had technique magnifique
And many an SFX trick
But for me it didn’t quite astonish

The music I guess was okay
But had no moments of emotional sway
It was written and performed
And though I don’t mean to pour scorn
It’s not something for which I would pay

Though I don’t really want to complain
In fact the idea feels very profane
This wasn’t your peak
Though I’d happily seek
More stories in a similar vein

To the creators of DOPE we owe thanks
And now it is time to talk rank!
Not as bad as 11
Not as good as 1-7
And once again I will say ‘Dank’
Title: Re: EF24 Pawpet show
Post by: Eisfuchs on 09.09.2018, 15:31:32
Thank you for this amusing read :D