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Eurofurence 29 — "Space"
Summer 2025
CCH — Congress Center Hamburg

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Author Topic: Eurofurence 2012 APP!  (Read 105040 times)

TraxSwe

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Re: Eurofurence 2012 APP!
« Reply #90 on: 16.08.2012, 01:20:18 »

The other point is that the "turn your phone to the side" thing isnt realy working, looks like the app didn´t notice the postion of the phone correct or ignore it.

p.s if i open the App i could turn the phone to the side and the app will switch too, but once i hit >notes< it will turn back and refuses to switch until i reopen it.

Solved in version 1.1. =)
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Nesias

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Re: Eurofurence 2012 APP!
« Reply #91 on: 16.08.2012, 11:17:20 »

Nice to hear that. (And im happy that you could understand what i wrote. Im a bit insecure about this at the moment.)
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TraxSwe

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Re: Eurofurence 2012 APP!
« Reply #92 on: 16.08.2012, 12:09:48 »

Nice to hear that. (And im happy that you could understand what i wrote. Im a bit insecure about this at the moment.)


Yup, got it and found that bug. Was a nasty one hidden away but i eventually found it. Always a lot of debugging when programming *shrugs*
Tani's picture illustrate the problem of debugging: http://www.furaffinity.net/view/3792389/

In worst case scenario, just write the problem in German. I do understand that as well  :)
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TraxSwe

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Re: Eurofurence 2012 APP!
« Reply #93 on: 16.08.2012, 19:20:17 »

Wait is over. The iPhone app has passed through Apples internal testing and is now available in the Apple Store.
http://itunes.apple.com/us/app/eurofurence/id547979097?l=sv&ls=1&mt=8#
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Whitefang

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Re: Eurofurence 2012 APP!
« Reply #94 on: 16.08.2012, 20:25:51 »

When will version 1.1 for Android be available?
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TraxSwe

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Re: Eurofurence 2012 APP!
« Reply #95 on: 16.08.2012, 20:39:45 »

When will version 1.1 for Android be available?

Tomorrow evening/night if the last test goes well.
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Sheppy

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Re: Eurofurence 2012 APP!
« Reply #96 on: 16.08.2012, 22:07:14 »

Very nice ... that the iphone app is out - but that means, that i have to update to 5.1 from 5.0.1 -_-
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TraxSwe

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Re: Eurofurence 2012 APP!
« Reply #97 on: 16.08.2012, 22:08:31 »

Very nice ... that the iphone app is out - but that means, that i have to update to 5.1 from 5.0.1 -_-

Sorry :-P
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Andraste

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Re: Eurofurence 2012 APP!
« Reply #98 on: 17.08.2012, 14:25:25 »

Hi,

I have an HTC wildfire with Android 2.2.1 (can't update to a higher version)
and I was able to download and install the app, as well as starting it but as soon
as I start downloading the database the app crashes!

Possible to solve that or do I have to live with it since my Phone is old and slow? xD

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TraxSwe

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Re: Eurofurence 2012 APP!
« Reply #99 on: 17.08.2012, 14:40:31 »

Hi,

I have an HTC wildfire with Android 2.2.1 (can't update to a higher version)
and I was able to download and install the app, as well as starting it but as soon
as I start downloading the database the app crashes!

Possible to solve that or do I have to live with it since my Phone is old and slow? xD



If this is the same issue as previously discussed then this will be resolved in version 1.1.
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Andraste

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Re: Eurofurence 2012 APP!
« Reply #100 on: 17.08.2012, 14:42:06 »

Ah okay good to know ^^
Was just asking again since on a friend's Samsung it worked very well and looks really amazing!
Really good job! ^^
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TraxSwe

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Re: Eurofurence 2012 APP!
« Reply #101 on: 17.08.2012, 15:14:42 »

Ah okay good to know ^^
Was just asking again since on a friend's Samsung it worked very well and looks really amazing!
Really good job! ^^

Thanks =)
Aiming to release the new version tonight and hopefully that will resolve that problem.
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TraxSwe

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Re: Eurofurence 2012 APP!
« Reply #102 on: 18.08.2012, 01:27:19 »

Uploaded version 1.1 to Google Play. Hopefully it will get released soon.
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Pickle

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Re: Eurofurence 2012 APP!
« Reply #103 on: 18.08.2012, 01:36:55 »

What about us Windows Phone users?  :'(
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TraxSwe

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Re: Eurofurence 2012 APP!
« Reply #104 on: 18.08.2012, 01:43:43 »

What about us Windows Phone users?  :'(

Next year =/

Did not manage to get one finished in time due to my full time job and co-running a company in the us.
Got to about 20% of it but it's to far from a publish state.

This is actually kind of funny since i normally program in C# (used on Windows Phone).
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