Analysing Artistic Anatomy
Alternatively: Pondering the Peculiar and Persistent Phenomena of the Penrose Polygon
Lots of artists draw nice looking furries. Unfortunately the very artistry that makes these pictures look good (dynamic poses, striking angles, etc) make them terrible reference material. A large number of artists also use cartoon principles for drawing faces, which is also less than useful from a 3D perspective. This sig would involve going over a few methods I've used to untangle the penrose triangles common in furry anatomy. With Step One being (obviously) ask the artists permission...
Focus would not be so much on making 3D models as creating nice and clean front/side views that are so very useful in making 3D models.
Would anyone be interested in this?