It was nicely structured like last year, with beautiful art from some talented artists :3
I liked the double-paged timetable-scheduling again, very well done with this.
The 3D-modeled oversight of the hotel-layout was a very very nice touch, though I had some hard time figuring it out at first, with the different levels and such or from "where" you can get access to each hall/SIG-room etc. Maybe it's possible to add little "doorframes" to the model next year so you know exactly from "where" you can get into the rooms? Since the hotel is more or less structured like a maze I was running into dead ends a couple of times, trying to find the rooms - could also be that this otter here has a very poor sense of indoor-orientation xD